This weekend ready to sell you games the most popular weapon from Destiny

That’s right — the exotic sniper rifle Ice Breaker is once again on sale for the low price of 17 strange coins.

This powerful weapon is a must have for serious players, and even if you already have one it isn’t a bad idea to go ahead and buy another for another one of your characters.

But before we get into the rest of Xur’s wares this week, where is the sneaky merchant?

You can find Xur hiding in the Tower’s hanger this week, in the back of the lounge area. Aside from Icebreaker, Xur is also selling one of the better exotic Titan helmets this week as well. With the powerful ability to blind enemies who step into your bubble shield, it’s hard to go wrong with this exotic. Xur is also selling exotic weapon and armor upgrades as usual, along with heavy ammo packs, sparrow upgrades and an exotic chest engram for the price of 23 motes of light. Check out the gear for sale below. We’ll see you next week.

Main Wares:

  • Ice Breaker (Exotic Sniper Rifle) – 17 Strange Coins
  •  Helm of Saint-14 (Exotic Titan Helmet) – 13 Strange Coins
  •  Young Ahamkara’s Spine (Hunter Gauntlets) – 13 strange coins
  •  Skull of Dire Ahamkara (Warlock Helmet) – 13 strange coins

Exotic Armor Upgrades

  • Achlyophage Symbiote (Hunter Helmet)
  •  Mask of the Third Man (Hunter Helmet)
  •  Helm of Inmost Light (Titan Helmet)
  •  An Insurmountable Skullfort (Titan Chest)
  •  Light Beyond Nemesis (Warlock Helmet)
  •  Sunbreakers (Warlock Arms)

Exotic Weapon Upgrades

  • Suros Regime (Auto Rifle)
  •  Bad Juju (Pulse Rifle)
  •  MIDA Multi-Tool (Scout Rifle)
  •  Plan C (Fusion Rifle)
  •  Thunderlord (Heavy Machine Gun)
  •  Gjallarhorn (Rocket Launcher)

Destiny Share Bungie Talks Changes to PvP Rewards and Exotic Weapons

According to some official Bungie comments on the Bungie.net forums, it looks like some changes to Destiny‘s PvP reward system and a few of its Exotic will be coming up.

On the forum, Bungie PvP developer Mantis responded to a post that asked about the randomness of PvP rewards and the general low quality of the rewards, saying that the team is looking into ways to increase the quality of the Crucible rewards.

Crucible rewards are on the low side for sure, and issue we intend to address in a future update.

The rewards are random to encourage everyone in the game to play it to completion, rather than only the “winners” staying.

Also on the Bungie forums, Bungie staffer Newsk responded to a comment on how some Exotic weapons do not truly feel unique in Destiny. Newsk wrote that making Exotic weapons both unique and powerful is fairly difficult, but the team will look into how to re-balance more weapons in the future.

We’ll continue to try and find the right balance for all the exotic guns. We know they’re special. We consider them important items in the Destiny world and they will always be looked at for future patches.

What do you think about the supposed upcoming changes? Which of Destiny‘s Exotic weapons do you think need to be rebalanced?

Destiny: Bungie’s shooter hits new user milestone

Bungie’s online shooter Destiny now has more than 17 million registered players, the developer announced today during a Game Developers Conference presentation in San Francisco. This is up from 16 million registered players a month ago. Of course, this doesn’t mean the game has actually sold 17 million copies, but it’s a new milestone all the same.

The new statistic was revealed by Bungie’s John Hopson during a panel today about user research. You can see some additional statistics through the image above.

As previously announced, the average Destiny daily playtime is three hours per player. Hopson said Bungie was blown away by this statistic, as it originally modeled about 39 minutes of daily playtime per player, Hopson said.

Hopson also shared another slide that speaks to how Destiny players spend their time in the game. As you can see in the image at left, Strikes are the most popular activity, but not by much. In fact, playtime is fairly evenly divided between all Destiny activities.

Another interesting story to come out of the Destiny panel is that Bungie knew about the game’s infamous Loot Caves before the game was even released. However, Hopson said Bungie didn’t think they would be too much of an issue because the per-minute loot drop rate was no different than any other area of the game. In fact, Loot Caves drop less loot per hour than can be earned by playing the game normally, he said.

What Bungie didn’t consider, Hopson recalled, is that a lot of players were more interested in “loot-per-effort.” Scoring a heap of loot in a Destiny Loot Cave may not have been the fastest way to acquire loot, but it was the easiest, Hopson said.

Hopson further explained that Destiny players reported other players for negative behavior activity more during the Loot Cave heyday than ever before. This is because some considered Loot Caves to be unfair exploits, asking Bungie to close them–which the studio eventually did.

Finally, Hopson spoke about the tight security measures Bungie employed during early Destiny tests, which took place as early as 2010, he said. When gamers were invited to Bungie’s headquarters to test Destiny, the developer made these people walk through metal detectors and give up their cellphones. Players were also never left alone with the game.

Hopson said the somewhat extreme security measures Bungie used to keep Destiny a secret were possibly overkill, but explained that it was preferable to having the game leak early.

We Know About ‘House of Wolves’ From Destiny

The House of Wolves is the second expansion pack for Destiny, following last year’s The Dark Below. Bungie has promised to fix some of the issues that players have complained about from that update with this new one, and despite the company’s efforts to hold onto its secrets, several leaks have provided details on what The House of Wolves will include.

Here’s everything we know. It should be noted that a representative from Bungie has cast doubt on the current validity of some of the leaked information, saying that much has changed in the game since the info from whatever iteration of The House of Wolves was leaked.

Remember that cutscene in Destiny — one of the few that are actually memorable — where your Guardian visits those weird blue people (the Awoken) at the Reef. You meet the Awoken Queen, who offers you her help in exchange for bringing her the head of a hard-to-beat villain.

While you’re there, you notice that the Queen keeps a whole bunch of Fallen as part of her army, including some that serve and protect her in her throne room. Those Fallen are the House of Wolves, which she assumed leadership and control of years ago after some kind of fight. When you suggested to her that the Fallen were too wild to ever truly be house-trained, she scoffed and relished her position of power.

In The House of Wolves, she’s not scoffing anymore. Just prior to the story’s beginning, the Fallen serving the Queen have revolted, killing many Awoken in a successful bid for freedom. Being the not-exactly-forgiving kind, the Queen wants them all dead, and she enlists the help of the Guardians in hunting them all down.

Content

The main Story, introduced above, consists of three missions. The first, “Pact of Wolves,” takes place in the Cosmodrome on Earth; the second and third, “Tracky Quarry” and “Path of the Traitor,” are set around Venus’ Ishtar Sink.

The DLC’s one new Raid is set in a brand new location. It’s called “The Arena,” and it takes place somewhere in the Reef itself.

House of Wolves includes one new Strike, the game mode that many players consider to be the marquee feature of Destiny. This one is, like the one in The Deep Below, set somewhere in the Moon’s Ocean of Storms. It’s called “Belly of the Beast.” There’s also a new Strike Playlist for Level 28 players and above called ‘Vanguard Dragon.”

The Crucible is getting some love in the form of four new maps. They are “Black Shield” at Firebase Thuria on Phobos, “The Timekeeper” at Meridian Bay on Mars, “Thieves’ Den” at Ishtar Sink on Venus, and “Widow’s Court” at the European Dead Zone on Earth.

A trio of new Locations will be opened up for exploration and play: “Dusk Warren” and “Traitor’s Ketch,” both at the Moon’s Ocean of Storms, and “The Terminus” at Venus’ Ishtar Sink.

Intriguingly, House of Wolves may debut the first new Social Hub for players aside from the Tower. A leaked screenshot indicates the presence of a new “social area” located in the Reef, where players can interact in a non-violent environment and shop for weapons, gear and upgrades. It would make sense, since the Reef is where House of Wolves begins. Perhaps the Queen opens up her personal stores of supplies for Guardians to buy and sell to, to aid in their quests.

Weapons & Gear

Bungie claims that “hundreds of new weapons, armor and gear” are coming in House of Wolves.

Most of the leaked information comes from a Reddit user calling himself “Megamanexe4.” In addition to the data, he’s also leaked a ton of screenshots of weapons and armor that House of Wolves will bring to the table. English is not Megamanexe4’s native language, so his screenshots appear to be taken from the Chinese version of the game. Don’t bother looking for names, but you can get some ideas of what the new gear will be like, including some stats. The screens mostly show off new Vanguard armor and weapons.

Modes

House of Wolves is bringing Destiny players a whole new hardcore-style gameplay mode called “Inferno.” Inferno is all about leveling the playing field. It’s a form of play where your radar, bonuses and super moves are taken away. It appears to be about seeing just how good you are — even when your unique advantages are taken away. Inferno’s flavors come in three distinct sub-modes: Inferno Clash, Inferno Control and Inferno Salvage.

he leaked information suggests that Inferno Salvage will be the only mode exclusive to House of Wolves. The others could arrive sooner and be part of a regular update.

Leveling

Ah, the all important levels: the ultimate Destiny status symbol. Loved, despised and debated ad nauseum, they were given a makeover in The Deep Below that didn’t sit very well with longtime players.

It looks like Bungie is trying to make up for that with House of Wolves. The last DLC raised the level cap a paltry two points, to 32; Wolves will let players max out a whopping seven points higher, at Level 39. Destiny power leveling make upgrades more quickly.

Weapon Nerfing, Bug Fixing, and Other Updates for Version 1.1.1 from Destiny

The update for Bungie’s popular first-person shooter video game Destiny is already rolling out and it offers changes like weapon balances, bug fixes, matchmaking adjustments and more others.

Bungie’s official Twitter help page informed players of a necessary rebooting to install the latest patch. Bungie listed the following details for the Destiny 1.1.1 patch. Destiny power leveling for the whole patch note details.

Among the most notable updates include the reduction of base damage for Auto Rifles which are downed by 2.5 percent as well as its effective range. The Hand Cannons were also nerfed in their effective range and initial accuracy.

The Pulse Rifles meanwhile, were increased in base damage by 9.7 percent. Fusion Rifles also saw improvements with its blast pattern but its starting ammunition count was reduced in PVP mode. The Shotguns’ damage is also increased against all non-Guardian combatants by 100 percent. Its high-end range value, however, is reduced.

There are also changes in the activities featured in the new patch like the Weekly Heroic Strike which is now a matchmade activity.

The user interface is also improved with its character inventory screen now displaying faction reputation and weekly mark counters. However, players in the public spaces can no longer see voice notifications when a player enters a matchmade fireteam.

For other technical notes:

  • DLC and Patch systems have been improved
  • Xbox One upsell from trial version to full version no longer makes you leave the game
  • Improved networking resilience to packet reordering
  • Networking improvements for certain routers

Bungie has updated the app with a very useful feature

Destiny players will be using the game’s companion app much more these days.

You’ll now be able to access your account’s Vault of items through Bungie.net as well as the Destiny mobile app. Bungie’s engineering lead Chris Gossett gave a few examples of how you might use this feature:

You and your buddies are finally all online at the same time about to tackle the Nightfall. That one player in your Fireteam realizes there’s a Solar Burn this week, and wants to retrieve their Ice Breaker from another character. No more waiting… tell him to grab a nearby browser. 

You’re on the bus and want to manage gear between a couple characters. Use the app to move stuff around and jump right into the action as soon as you get home. 

Oops, you’re halfway through the Daily Story Mission and realize you need that Fusion Rifle with Void. No worries, it’s just a couple clicks away. 

You’re standing in front of Xûr and you’re two coins short. Your Hunter just completed the Weekly Heroic Strike and he has the extra coinage you need. Tap, Tap, Purchase.

When you bring up your character’s inventory in the companion app, you can equip items or move them to the Vault. Equipping is only possible out of combat, but you can toss items in the Vault whenever you want. When you’re looking at items in your Vault, you can select “Take from Vault” to put it in your current character’s possession. In the case of stacked items like currency or materials, you can choose how many of them to grab.

The Companion app launched alongside the game last fall. It allows players to check their stats, Grimoire cards and a map of the Tower along with other social features. It’s more robust than many others games’ companion apps but I think Vault management will make it far more attractive to players.

Gossett said that they added vault management to the app because it was highly-requested feature by players. He hinted that there are other Vault improvements in the works as well.

“While Vaults just got easier to use, we know that there’s still a lot of chatter out there about how your Vaults can still grow and improve in the future. We hear you, and we’ll talk soon about other ways in which we can continue to update and improve the Destiny experience.”

This is the second time that Bungie has teased larger Vaults. That should give hope to players looking for a bigger garage for storing all their character’s crap.

During the same Weekly Update, Bungie outlined plans to add a new Inferno playlist for the Crucible. This playlist will provide a new hardcore experience when it goes live next week.

Destiny players will be using the game’s companion app much more these days

Destiny players will be using the game’s companion app much more these days.

You’ll now be able to access your account’s Vault of items through Bungie.net as well as the Destiny mobile app. Bungie’s engineering lead Chris Gossett gave a few examples of how you might use this feature:

You and your buddies are finally all online at the same time about to tackle the Nightfall. That one player in your Fireteam realizes there’s a Solar Burn this week, and wants to retrieve their Ice Breaker from another character. No more waiting… tell him to grab a nearby browser.

You’re on the bus and want to manage gear between a couple characters. Use the app to move stuff around and jump right into the action as soon as you get home. 

Oops, you’re halfway through the Daily Story Mission and realize you need that Fusion Rifle with Void. No worries, it’s just a couple clicks away. 

You’re standing in front of Xûr and you’re two coins short. Your Hunter just completed the Weekly Heroic Strike and he has the extra coinage you need. Tap, Tap, Purchase.

When you bring up your character’s inventory in the companion app, you can equip items or move them to the Vault. Equipping is only possible out of combat, but you can toss items in the Vault whenever you want. When you’re looking at items in your Vault, you can select “Take from Vault” to put it in your current character’s possession. In the case of stacked items like currency or materials, you can choose how many of them to grab.

The Companion app launched alongside the game last fall. It allows players to check their stats, Grimoire cards and a map of the Tower along with other social features. It’s more robust than many others games’ companion apps but I think Vault management will make it far more attractive to players.

Gossett said that they added vault management to the app because it was highly-requested feature by players. He hinted that there are other Vault improvements in the works as well.

“While Vaults just got easier to use, we know that there’s still a lot of chatter out there about how your Vaults can still grow and improve in the future. We hear you, and we’ll talk soon about other ways in which we can continue to update and improve the Destiny experience.”

This is the second time that Bungie has teased larger Vaults. That should give hope to players looking for a bigger garage for storing all their character’s crap.

During the same Weekly Update, Bungie outlined plans to add a new Inferno playlist for the Crucible. This playlist will provide a new hardcore experience when it goes live next week.