Destiny Share Sells Powerful Exotic Weapon And Armor Every Weekend

Xur, Destiny’s shady black market dealer. This week, perhaps in light of the recenet PvE shotgun buff, Xur is selling the exotic shotgun, Universal Remote!

While shotguns are known for the poor range, the Universal Remote counteracts that a bit by offering Guardians greatly increased ranged and precision damage while aiming down the sights. So if you want the power that shotguns deliver, but don’t want to get too up close and personal, the Universal Remote may be the shotgun to give a try!

This weekend Xur is hanging out in the North Tower right outside the Speaker’s area. Besides Universal Remote, he is offering up a pair of gauntlets (No Backup Plans) for Titans, a helmet (ATS/8 Arachnid) for Hunters and a chest piece (Heart of Praxic Fire) for Warlocks. No Backup Plans are designed for Titans that rely heavily on the melee force barrier. ATS/8 Arachnid, is perfect for Gunslingers that want that extra precision on their golden gun attack. While the Heart of Praxic Fire makes Sunslingers abilities recover even faster while under the effect of radiance. Xur also has an exotic helmet engram for 23 motes of light. Unfortunately, there’s no heavy ammo synthesis. So hopefully you took advantage of that last week!

If you’re looking for strange coins, they can commonly be found by completing the weekly heroic and nightfall strikes along with completing a daily public event and turning in blue engrams. Also, Xur has a multitude of exotic weapon and armor upgrades that can be purchased for one exotic shard and around 7500 glimmer, provided you have the original non-upgraded version.

Have you recently picked up Destiny’s first expansion The Dark Below? Check out our starting tips, guides on preparing for the new raid and strike, and of course our review.

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Check out the full patch notes for Destiny Update

If you are playing the game when the patch becomes available, which should be any minute now, then you will be kicked and need to download the update before you can play again. This update features a ton of changes including weapon balancing and general fixes. Check out the full patch notes for Destiny Update 1.1.1 below:

Weapons

General

  • Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
  • Decreased over-penetration value for weapons with armor piercing perks
  • Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
  • Song of Ir Yut weapon tooltip now advertises the correct magazine size
  • Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
  • Dark Breaker perk will now correctly damage Hive Shriekers
  • Snap Discharge will now increase attack speed as per the description
  • Thunderer perk now has priority on the 4th Horseman tooltip
  • Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down

Auto Rifles

  • Reduced base damage of Auto Rifles by 2.5%
  • Reduced effective range values

Pulse Rifles

  • Increased base damage of Pulse Rifles by 9.7%

Hand Cannons

  • Slightly reduced effective range
  • Slightly reduced initial accuracy

Fusion Rifles

  • Widened blast pattern on a Fusion Rifle burst cone
  • Reduced starting ammunition in PVP

Shotguns

  • Increased damage against all non-Guardian combatants by 2x (100% increase)
  • Reduced high-end range values
  • Damage falloff starts sooner
  • Reduced starting ammunition in PVP

Activities

Strikes

  • Weekly Heroic Strike now is a matchmade activity
  • Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams

PVP

General

  • Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
  • Added a new notification when Crucible modes unlock
  • Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
  • Guardians no longer drop heavy ammunition when killed in PvP
  • Guardians now drop much less special ammunition when killed in PvP
  • Completed matches will now award gear with the proper power level
  • Fixed a bug where there was no audio playing for the bullet that kills them

Event: Iron Banner

  • Iron Banner playlist now contains smaller maps in rotation
  • “Focused Aggression” Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons

Items

  • Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
  • Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
  • Ammunition consumables will now work if used when player inventory is full
  • Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower

User Interface

  • Character inventory screen now displays faction reputation and weekly mark counters
  • Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
  • Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels

Grimoire

  • Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
  • House of Wolves card will now unlock upon the start of Ishtar Collective story mission
  • Guardian Abilities card will be granted when a player enters orbit
  • Siege Dancers card will be granted upon the start of the Dust Palace Strike
  • Completing Crota’s End now adds to the Raid Introduction Grimoire card’s Completed statistic
  • Ir Yut grimoire card will now unlock appropriately
  • Siege of the Warmind card will now unlock appropriately

Fixed Grimoire scores for the following cards:

  • Omnigul, Will of Crota
  • Ir Yut, the Deathsinger
  • Crota, Son of Oryx
  • The Wakening
  • The Will of Crota
  • Crotas End
  • Ascendant Sword
  • Pantheon
  • Skyshock
  • The Cauldron
  • Might of Crota
  • Ghost Fragment: Rasputin
  • Ghost Fragment: Rasputin 2
  • Ghost Fragment: Hive 4
  • Technical

Destiny Share Xur’s Location And Exotic Goods For Weekend Of February 13

Destiny players who have not yet picked up an Icebreaker Sniper Rifle should gather their Strange Coins and visit Xûr, Agent of the Nine. The mystery vendor appeared once again Friday morning with one of the most coveted weapons in the PlayStation and Xbox shooter. Destiny power leveling offers more game help.

Xûr can be found in the very back of the bar located underneath the Future War Cult in the hangar this weekend. It’s a long jog, but easy to find. Just turn left when you enter the hanger, go down the stairs to the left, and then straight back. Here’s where you can find him on the Tower map just to be sure though.

Xûr and his items will only be available in Destiny through the morning of Sunday, February 15. As soon as the clock strikes 5 a.m. ET / 2 a.m. PT, he will be gone.

If you missed when Xûr sold the Icebreaker last time, here’s your second (technically third chance). The armor he’s selling falls on the average side this week. This isn’t because the armor selection is poor as much as the stat rolls for them are average at best, but it may be possible to upgrade them to better stats.

Here is what is available for sale and upgrade from Xûr this weekend. Thanks again to DestinyDB for the Exotic information below.

Thrall-Passage und Brücken-Encounter in Crotas Ende from Destiny

So spielt und sieht Bungie den Raid Crotas Ende


Während des Streams hatte man die seltene Gelegenheit dazu, die Entwickler von Bungie mal aus erster Hand zu hören:

Der erste Teil des Raids, die Passage mit den Thralls, hat als zentrales Element „Überleben.“ Die Spieler müssen zusammenarbeiten und sich vorkämpfen. Gerade dass es leichter geht, wenn die Spieler zusammenbleiben und niemanden zurücklassen, war den Entwicklern wichtig. Wer egoistisch ist und die Lampen zu früh aktiviert, schadet damit seinem Team. Dadurch dass den Spielern ein Teil ihrer Bewegungsfähigkeit genommen wird, entsteht das Gefühl von konstanter Panik. Auch die Löcher im Boden und die Atmosphäre tragen dazu bei.

Die Brückenpassage ist das taktisch anspruchsvollste Encounter des Raids. Es dauert am längsten, es zu erklären. Das Encounter sei so designet, dass jedes Mitglied des Teams eine Gelegenheit habe, zu glänzen. Außerdem sollte jeder hier lernen, wie das mit dem Schwert funktioniert.

Scharfschützengewehr statt Blumen

Auch die Bungie-Mitarbeiter drücken sich darum, das „G“-Wort auszusprechen, man spricht von „dem Ding mit den Wolfpack-Rounds.“

Osborne spielt Warlock, seine Frau Hunter auf einem Account. Wenn er ihr eine Freude machen will, lässt Ihr ein schönes Scharfschützengewehr da – Geduld und Zeit oder Praedyths Rache: Das sei wie Blumen schenken.

Ir Yût ist das, was einem Gearcheck in Destiny am nächsten kommt.

Bungie arbeitet am Sword-Bug und an so gut wie allem anderen

Bungie arbeitet am Sword-Bug bei Crota. Generell erleben die Bungie-Mitarbeiter alle Probleme, denen Spielern begegnen, als genauso schlimm oder nervig wie diese, da eben auch die Entwickler so viel Zeit in Destiny verbringen und unter denselben Problemen leiden.

Es ist nicht so, dass Bungie aufhört, am Raid in Destiny power leveling zu arbeiten oder hier weniger macht, weil man die Waffen balanciert. Es arbeiten zwei verschiedene Teams bei Bungie an diesen Problemen.

Das Event Zorn der Königin hat nicht funktioniert. Bungie fand andere PvE-Aktivitäten interessanter. Deshalb hat man das noch mal zurückgezogen und will es überarbeiten. In dieser oder einer anderen Form oder auch nur sowas Ahnliches könnte zurückkommen. Zu Nachfragen schwieg man allerdings hartnäckig. Das will man DeeJ und dem Weekly Update überlassen. In der Vergangenheit hat man sich häufiger den Mund verbrannt. Nun will man nur noch Dinge bekanntgegeben, die bereit seien. Das Schweigen falle vielen schwer, da sie begeistert von ihrer Arbeit seien und es am liebsten sofort jedem erzählen und herzeigen wollten, woran sie gerade arbeiteten.

Im Nachklang zum Raid schlug eine kleine Bemerkung zum Ende des Streams die größten Wellen und wurde in wenigen Stunden schon mehrfach auf reddit aufgegriffen. Es geht um eine „mögliche geheime Truhe“ im Raid „Die Gläserne Kammer.” Da löcherte man den Raid-Designer damit, ob denn alle Truhen entdeckt seien. Es hieß zwar „Es gibt immer noch mehr Geheimnisse“ und nach der Frage, ob es eine weitere Truhe gebe, hat auch jemand „Ja“ gesagt, aber es ist nicht klar, ob das ernst gemeint war und ob er wirklich die Frage beantwortet hat. Hier sind wir also so schlau als wie zuvor.

Update: Wir wollen nicht den Spielverderber geben, aber na ja … dann doch: In den letzten 12 Stunden, seit der Run vorbei ist, tauchten einige Posts auf “6. Truhe!”, das hat der im Stream gesagt … Lasst alle noch mal suchen!

Jetzt ist klar: Osborne hat das als Witz gemeint, wie er jetzt in einem Tweet richtigstellt: Er kennt keine Geheimnisse, Easter Eggs oder Truhen. Und wenn er sie kennte, würde er sie niemals verraten. Er hat nur einen Spaß gemacht.

Collect Every Grimoire Card After Maxing His Score From Destiny

Someone saw something a little out of the ordinary the other day in Destiny, and took to Reddit to talk about his find.

While walking around The Tower, Reddit user AerobicPie73630 came across a level 42 Destiny player, Destiny power leveling for you to upgrade faster, and took a quick video to prove it. The player’s username is DestinyHelp02, which makes it seem like the user is probably a Bungie employee. Whether or not this sweet gear will ever be available to the public is unknown, but perhaps it has something to do with the “House of Wolves” expansion, which apparently the file of which can be downloaded — but not used — on the Xbox Store already.

According to Arekkz Gaming, a small authentication files can be downloaded from the Xbox Store for Season Pass holders. Currently, there is no official release date associated with the expansion at this time, but some leaked data and images seem to suggest it is coming out in May.

Bungie Keeps Fixing The ‘Wrong’ Things From Destiny

Once or twice, I’d be talking to my colleague and Destiny power leveling bro Jason Schreier about playing, and we’d both hem and haw and slowly realize that, to be honest, we’d rather do something else. It just wasn’t worth our time.

We could both imagine what would happen if we did play: We’d spend an hour or so running through a difficult battle, a battle we’d played through a dozen times before. At the end, we’d be bitterly rewarded with booby prizes and useless junk. Rather than go through all that, we decided to stick a pin in it and go do other things.

Not Enough Carrots

As I was partway through writing this article, I saw a thread on the Destiny subbreddit titled “Who else feels like taking a break from Destiny until the next expansion?” I’ve seen that sentiment shared more and more at the various Destiny hubs I frequent, and this particular thread captured the zeitgeist.9

“I broke 800 hours of combined gameplay,” the original poster, temporarycreature, wrote, “and I’m just feeling bored and burned out. I’m not complaining. I am not threatening Bungie. I just hit a wall, and I don’t feel like doing the same things over, and over, day in, and day out.”

Guess what? That’s a shitty way to play a game, especially one that rewards players as arbitrarily as Destiny does. It didn’t take much mental algebra to figure out that my chances of having a Gjallarhorn drop are low enough that I might as well just stop playing altogether, sit on my hoard of strange coins, and wait for Xur to sell it again. It doesn’t help that some exotics appear to be weighted to drop more often than others—I’ve had No Land Beyond, the worst exotic gun in the game, drop for me not once, not twice, but five times. At this point I just expect the thing to drop at the end of Nightfalls. It feels like Destiny is going out of its way to insult me.13

I’ve Started Playing Destiny For The Wrong Reasons14

Oh, shit, I’ve started playing Destiny for the wrong reasons. In the past, I used to hassle Jason when he’d say there was “no reason” to do some mission or other. What he meant was, there’s no useful loot we can get out of it. He was working under the assumption that we only play Destiny for the loot.

“But it’ll be fun!” I’d counter. This game is, after all, fundamentally very fun to play. Surely that’s enough?

Lately, my mentality has changed. I find myself performing cold mental calculations to determine the worth-itness of a given undertaking. I always did that, mind you, but nowadays, it’s my primary calculation, rather than a secondary one.

Crota’s End Hard Mode Is A Bust

Many of us were optimistic about the high-level “hard mode” for the Crota’s End raid. It launched almost a month ago, and it only took one or two attempts for us to realize that something was off.

There were few new ideas happening; in most ways, it was the same raid. The one major difference was that the enemies had all been kicked up to level 33, one level above players’ level 32 cap, which artificially inflated the difficulty in a cheap and unenjoyable way.

Other times the Swordbearer AI would act up and momentarily throw us off our game, which in Hard Mode is as good as having your whole team die.

I was running late to meet some friends for dinner, but I decided to try one more time, and we failed. So I tried again; we failed again. I finally tore myself away—I was late to dinner, and I had to let go of the notion that we were on the verge of beating Crota. I left the fireteam, and they replaced me with someone from an LFG site.

A short while later, I was away from my PS4, having a drink with my friends. I had sheepishly arrived about 20 minutes late, and we had immediately begun talking about things that were not Destiny. The game was still buzzing in my head, but the buzz was fading. I texted Jason: “Hey, if you guys beat him, let me know!” Then, a couple of hours after that: “Did you beat him?”

Xür, Agent of Sadness

Weekends are an exciting time in the world of Destiny, because that’s when Xur comes. Like a sad Santa with a mostly empty sack on his shoulder, the Tentacle-Faced One arrives and, inevitably, disappoints the shit out of everyone.

I’ve talked in the past about why Xur is generally so disappointing—most players already have most of the exotic items they need, so it’s much more likely that Xur will turn up selling stuff they already have or don’t want. And of course, some of the bitterness around Xur will dissipate if he turns up next week selling Gjallarhorn, or the Heart of Praxic Fire, or the Helm of Saint-14. The Ice Breaker honeymoon lasted at least a week.

The Heavy Ammo Bug is a Bigger Deal Than You’d Think

Of all the bugs in Destiny—and there are a lot of bugs in Destiny—one stands apart in the minds of players: The heavy ammo bug. In the game, if you die while wearing a piece of armor that increases your heavy ammo capacity, you actually lose some ammo. Maybe one or two rockets, or some heavy machine-gun rounds. Die multiple times, and your stock of seven rockets will be reduced to one or two.

This wouldn’t ordinarily be all that big a deal, but several factors stack on top of one another and make it into a much bigger problem than it first seems.

Heavy ammo is crucial for Crota’s End. Defeating Crota requires everyone to use a lot of heavy ammo with precision timing, and if someone on your team runs out of rockets, it can blow the run for everyone.

  • Fighting Crota also requires a lot of trial and error, meaning that teams will frequently need to “wipe,” or all die so that they can restart.
  • The raid armor that lets you get to level 32 has a perk that raises your heavy ammo, meaning that the raid armor—specifically, the leg armor—triggers the heavy ammo bug. Every time you wipe while wearing raid armor (which almost everyone wears during a hard mode raid), every person on your team will lose some of their heavy ammo.
  • Heavy ammo is relatively difficult to find in the field, meaning that the most sure-fire way to get it is to use heavy ammo “synths,” or single-use packs you can buy that replenish all of your heavy ammo in the field.
  • It’s possible to pop a heavy ammo pack, then have your team wipe several times and lose all of the ammo you just got, not because you used it, but because the bug drained it away.
  • A heavy ammo pack costs nearly 1,000 glimmer at the gunsmith, so if you run out of heavy ammo packs and want to go raiding, first you’ll have to spend a big chunk of time mindlessly grinding glimmer at the exclusion zone.17
  • Xur sells heavy ammo packs for relatively cheap, so when he has them in stock, it’s a great way for hardcore raiders to stock up. The problem is that he hasn’t sold heavy ammo packs for several weeks now, meaning that anyone who’s been farming Crota’s End Hard Mode has probably run out of heavy ammo packs and has been forced to farm the Exclusion Zone multiple times when they’d rather be off playing the raid.

In other words, players need heavy ammo to beat Crota, but Crota frequently kills the entire team, and the bug drains them of their heavy ammo as they die. Xur hasn’t sold heavy ammo in a while, so players need to go and perform thankless grinding in order to get more heavy ammo so they can go fight Crota again. And on, and on, and on.

5 Million Perple Played Battlefield Hardline’s Beta From Destiny

With Battlefield Hardline’s beta coming to an end, Visceral Games and EA are both in number-crunching mode, preparing to run the stats and see what they can improve in the game prior to launch. An interesting figure they’ve uncovered is that more than 5 million people in total have played the beta so far – that’s more than Destiny‘s beta last year, a game hyped to no end.

Visceral Games’ General Manager, and Executive Producer on Battlefield Hardline, Steve Papoutsis took to Twitter to announce the news:

To put that into perspective, Activision revealed that Destiny‘s beta saw 4.6 million players participate, smashing records as the biggest console beta for a new IP. To be fair to Bungie’s latest title, Destiny is indeed a new IP, and was only available on consoles, while Battlefield Hardline is part of an existing franchise available on consoles and PC.

So far, thoughts on the beta have been mixed, though the general consensus is pretty positive. Check out our review of the beta for more details.